ISO/IEC 23090
Coded Representation of Immersive Media

A collection of standards to digitally represent immersive media


Immersive Media
Part: 1
Architectures and nomenclature for immersive media

Omnidirectional Media Format
Part: 2
A format for omnidirectional video

Versatile Video Coding
Part: 3
A standard providing improved features as a result of progress in video coding

Immersive Audio
Part: 4

Visual Volumetric Video-based Coding (V3C) and Video-based Point Cloud Compression (V-PCC)
Part: 5

Immersive Media Metrics
Part: 6
Metric for immersive media

Network based Media Processing
Part: 8
Interface to obtain media processing from the network

Geometry-based Point Cloud Compression
Part: 9

Carriage of Visual Volumetric Video-based Coding Data
Part: 10
Carriage of Point Cloud Data

Immersive Video
Part: 12
Coded representation of immersive video

Video Decoding Interface for Immersive Media
Part: 13

Scene Description for MPEG Media
Part: 14

Conformance Testing for Versatile Video Coding
Part: 15

Reference Software for Versatile Video Coding
Part: 16

Reference Software and Conformance for OMAF
Part: 17

Carriage of Geometry-based Point Cloud Compression Data
Part: 18

Reference Software for V-PCC
Part: 19

Conformance for V-PCC
Part: 20

Reference Software for G-PCC
Part: 21

Conformance for G-PCC
Part: 22

Conformance and Reference Software for Scene Description for MPEG Media
Part: 24

Meeting documents

MPEG 131

Publication dateTitle
2020-07-09Requirements for MPEG-I Phase 2
2020-07-09MPEG-I Haptics Use Cases
2020-07-09MPEG-I Phase 2 Use Cases

MPEG 134

Publication dateTitle
0000-00-00Test Model 9 for MPEG Immersive Video
2021-05-08Common Test Conditions for MPEG Immersive Video
0000-00-00WD1 of Conformance and Reference Software for MPEG Immersive Video